How to convert a ListContourPlot into primitive usable with Graphics3D?Intersecting/Overlapping Image...
How to convert a ListContourPlot into primitive usable with Graphics3D?
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How to convert a ListContourPlot into primitive usable with Graphics3D?
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$begingroup$
Consider a dataset such as the one you can find here. Using ListContourPlot
on this dataset we get something like the following:
What I want is to have this same image, but as a primitive that can be embedded in a Graphics3D
, so that I can for example stack a number of such images on top of each other.
Is there any easy way to do that?
plotting graphics graphics3d
$endgroup$
add a comment |
$begingroup$
Consider a dataset such as the one you can find here. Using ListContourPlot
on this dataset we get something like the following:
What I want is to have this same image, but as a primitive that can be embedded in a Graphics3D
, so that I can for example stack a number of such images on top of each other.
Is there any easy way to do that?
plotting graphics graphics3d
$endgroup$
add a comment |
$begingroup$
Consider a dataset such as the one you can find here. Using ListContourPlot
on this dataset we get something like the following:
What I want is to have this same image, but as a primitive that can be embedded in a Graphics3D
, so that I can for example stack a number of such images on top of each other.
Is there any easy way to do that?
plotting graphics graphics3d
$endgroup$
Consider a dataset such as the one you can find here. Using ListContourPlot
on this dataset we get something like the following:
What I want is to have this same image, but as a primitive that can be embedded in a Graphics3D
, so that I can for example stack a number of such images on top of each other.
Is there any easy way to do that?
plotting graphics graphics3d
plotting graphics graphics3d
asked 4 hours ago
glSglS
4,96411144
4,96411144
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Consider modifying your data by adding a dummy $z$ value, used as a sort of index to each dataset, then using ListSliceContourPlot3D
:
Flatten[{{#1, #2, -3, #3}& @@@ data, {#1, #2, 3, 2 #3}& @@@ data}, 1];
ListSliceContourPlot3D[
%,
{"ZStackedPlanes", {-3, 3}},
PlotRange -> {Automatic, Automatic, {-6, 6}}
]
Here I am arbitrarily positioning your original data on the $z=-3$ plane; then creating a new dataset by simply multiplying your original $z$ values by an arbitrary constant, just to have something else to plot.
$endgroup$
add a comment |
$begingroup$
Here is another possibility if you really want to use Graphics3D
with 2D contour plots. I think MarcoB's answer is probably the best, but it might depend on exactly what you're doing with your data.
I define dat
to be the data you linked to on PasteBin.
plot = ListContourPlot[dat, AspectRatio -> 1/2,
ColorFunction -> "TemperatureMap", PlotRangePadding -> 0]
Show[
Graphics3D[{
Texture[plot],
Polygon[{{0, 0, 0}, {2, 0, 0}, {2, 1, 0}, {0, 1, 0}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 0.5}, {2, 0, 0.5}, {2, 1, 0.5}, {0, 1, 0.5}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 1}, {2, 0, 1}, {2, 1, 1}, {0, 1, 1}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}]
}],
Lighting -> {"Ambient", White}
]
Using the Texture
option in Graphics3D
, I can add the plot as the texture of a 2D polygon in 3D space. I believe it will stretch the texture to fit the polygon as long as you specify the VertexTextureCoordinates
to be the 4 corners.
Of course you can make the white border transparent if you prefer, and other tweaks like changing the aspect ratio, etc.
$endgroup$
add a comment |
Your Answer
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Consider modifying your data by adding a dummy $z$ value, used as a sort of index to each dataset, then using ListSliceContourPlot3D
:
Flatten[{{#1, #2, -3, #3}& @@@ data, {#1, #2, 3, 2 #3}& @@@ data}, 1];
ListSliceContourPlot3D[
%,
{"ZStackedPlanes", {-3, 3}},
PlotRange -> {Automatic, Automatic, {-6, 6}}
]
Here I am arbitrarily positioning your original data on the $z=-3$ plane; then creating a new dataset by simply multiplying your original $z$ values by an arbitrary constant, just to have something else to plot.
$endgroup$
add a comment |
$begingroup$
Consider modifying your data by adding a dummy $z$ value, used as a sort of index to each dataset, then using ListSliceContourPlot3D
:
Flatten[{{#1, #2, -3, #3}& @@@ data, {#1, #2, 3, 2 #3}& @@@ data}, 1];
ListSliceContourPlot3D[
%,
{"ZStackedPlanes", {-3, 3}},
PlotRange -> {Automatic, Automatic, {-6, 6}}
]
Here I am arbitrarily positioning your original data on the $z=-3$ plane; then creating a new dataset by simply multiplying your original $z$ values by an arbitrary constant, just to have something else to plot.
$endgroup$
add a comment |
$begingroup$
Consider modifying your data by adding a dummy $z$ value, used as a sort of index to each dataset, then using ListSliceContourPlot3D
:
Flatten[{{#1, #2, -3, #3}& @@@ data, {#1, #2, 3, 2 #3}& @@@ data}, 1];
ListSliceContourPlot3D[
%,
{"ZStackedPlanes", {-3, 3}},
PlotRange -> {Automatic, Automatic, {-6, 6}}
]
Here I am arbitrarily positioning your original data on the $z=-3$ plane; then creating a new dataset by simply multiplying your original $z$ values by an arbitrary constant, just to have something else to plot.
$endgroup$
Consider modifying your data by adding a dummy $z$ value, used as a sort of index to each dataset, then using ListSliceContourPlot3D
:
Flatten[{{#1, #2, -3, #3}& @@@ data, {#1, #2, 3, 2 #3}& @@@ data}, 1];
ListSliceContourPlot3D[
%,
{"ZStackedPlanes", {-3, 3}},
PlotRange -> {Automatic, Automatic, {-6, 6}}
]
Here I am arbitrarily positioning your original data on the $z=-3$ plane; then creating a new dataset by simply multiplying your original $z$ values by an arbitrary constant, just to have something else to plot.
edited 3 hours ago
answered 3 hours ago
MarcoBMarcoB
36.4k556112
36.4k556112
add a comment |
add a comment |
$begingroup$
Here is another possibility if you really want to use Graphics3D
with 2D contour plots. I think MarcoB's answer is probably the best, but it might depend on exactly what you're doing with your data.
I define dat
to be the data you linked to on PasteBin.
plot = ListContourPlot[dat, AspectRatio -> 1/2,
ColorFunction -> "TemperatureMap", PlotRangePadding -> 0]
Show[
Graphics3D[{
Texture[plot],
Polygon[{{0, 0, 0}, {2, 0, 0}, {2, 1, 0}, {0, 1, 0}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 0.5}, {2, 0, 0.5}, {2, 1, 0.5}, {0, 1, 0.5}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 1}, {2, 0, 1}, {2, 1, 1}, {0, 1, 1}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}]
}],
Lighting -> {"Ambient", White}
]
Using the Texture
option in Graphics3D
, I can add the plot as the texture of a 2D polygon in 3D space. I believe it will stretch the texture to fit the polygon as long as you specify the VertexTextureCoordinates
to be the 4 corners.
Of course you can make the white border transparent if you prefer, and other tweaks like changing the aspect ratio, etc.
$endgroup$
add a comment |
$begingroup$
Here is another possibility if you really want to use Graphics3D
with 2D contour plots. I think MarcoB's answer is probably the best, but it might depend on exactly what you're doing with your data.
I define dat
to be the data you linked to on PasteBin.
plot = ListContourPlot[dat, AspectRatio -> 1/2,
ColorFunction -> "TemperatureMap", PlotRangePadding -> 0]
Show[
Graphics3D[{
Texture[plot],
Polygon[{{0, 0, 0}, {2, 0, 0}, {2, 1, 0}, {0, 1, 0}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 0.5}, {2, 0, 0.5}, {2, 1, 0.5}, {0, 1, 0.5}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 1}, {2, 0, 1}, {2, 1, 1}, {0, 1, 1}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}]
}],
Lighting -> {"Ambient", White}
]
Using the Texture
option in Graphics3D
, I can add the plot as the texture of a 2D polygon in 3D space. I believe it will stretch the texture to fit the polygon as long as you specify the VertexTextureCoordinates
to be the 4 corners.
Of course you can make the white border transparent if you prefer, and other tweaks like changing the aspect ratio, etc.
$endgroup$
add a comment |
$begingroup$
Here is another possibility if you really want to use Graphics3D
with 2D contour plots. I think MarcoB's answer is probably the best, but it might depend on exactly what you're doing with your data.
I define dat
to be the data you linked to on PasteBin.
plot = ListContourPlot[dat, AspectRatio -> 1/2,
ColorFunction -> "TemperatureMap", PlotRangePadding -> 0]
Show[
Graphics3D[{
Texture[plot],
Polygon[{{0, 0, 0}, {2, 0, 0}, {2, 1, 0}, {0, 1, 0}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 0.5}, {2, 0, 0.5}, {2, 1, 0.5}, {0, 1, 0.5}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 1}, {2, 0, 1}, {2, 1, 1}, {0, 1, 1}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}]
}],
Lighting -> {"Ambient", White}
]
Using the Texture
option in Graphics3D
, I can add the plot as the texture of a 2D polygon in 3D space. I believe it will stretch the texture to fit the polygon as long as you specify the VertexTextureCoordinates
to be the 4 corners.
Of course you can make the white border transparent if you prefer, and other tweaks like changing the aspect ratio, etc.
$endgroup$
Here is another possibility if you really want to use Graphics3D
with 2D contour plots. I think MarcoB's answer is probably the best, but it might depend on exactly what you're doing with your data.
I define dat
to be the data you linked to on PasteBin.
plot = ListContourPlot[dat, AspectRatio -> 1/2,
ColorFunction -> "TemperatureMap", PlotRangePadding -> 0]
Show[
Graphics3D[{
Texture[plot],
Polygon[{{0, 0, 0}, {2, 0, 0}, {2, 1, 0}, {0, 1, 0}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 0.5}, {2, 0, 0.5}, {2, 1, 0.5}, {0, 1, 0.5}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}],
Texture[plot],
Polygon[{{0, 0, 1}, {2, 0, 1}, {2, 1, 1}, {0, 1, 1}},
VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}]
}],
Lighting -> {"Ambient", White}
]
Using the Texture
option in Graphics3D
, I can add the plot as the texture of a 2D polygon in 3D space. I believe it will stretch the texture to fit the polygon as long as you specify the VertexTextureCoordinates
to be the 4 corners.
Of course you can make the white border transparent if you prefer, and other tweaks like changing the aspect ratio, etc.
answered 3 hours ago
MassDefectMassDefect
1,688310
1,688310
add a comment |
add a comment |
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