Can't find the Shader/UVs tabDisplacement using UV map affecting all maps, not just the one selectedWhy do...
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Can't find the Shader/UVs tab
Displacement using UV map affecting all maps, not just the one selectedWhy do textures stick around in the editor?Refresh the UV Map with a new topologyHow to view Environment texture in Solid / Texture / Material view?Pack UVs without rotating them?How to unwrap two image textures onto one object without deforming the UV mapping of either textureMultiple UV maps, but second map retains information of first mapSee UVs for beveled curve in UV/Image EditorHow to copy or project uvs & (data block) to another objectPictures are deleted after a certain time
$begingroup$
I have a very basic problem: I want to create a 3D-logo. Therefore I imported a svg from Inkscape an extruded it. I know, that I have to select it in Object Mode, go to Edit Mode and then unwrap it in order to map the imported image on the 3D model.
But: there is no Shading/UVs tab. If I create a cylinder or a cube, the Shading/UVs tab is there, if I want to use my extruded object, the tab isn't.
What do I have to do to find the Shading/UVs tab? Why is it sometimes hidden and sometimes not??
interface shaders uv-image-editor
New contributor
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add a comment |
$begingroup$
I have a very basic problem: I want to create a 3D-logo. Therefore I imported a svg from Inkscape an extruded it. I know, that I have to select it in Object Mode, go to Edit Mode and then unwrap it in order to map the imported image on the 3D model.
But: there is no Shading/UVs tab. If I create a cylinder or a cube, the Shading/UVs tab is there, if I want to use my extruded object, the tab isn't.
What do I have to do to find the Shading/UVs tab? Why is it sometimes hidden and sometimes not??
interface shaders uv-image-editor
New contributor
$endgroup$
add a comment |
$begingroup$
I have a very basic problem: I want to create a 3D-logo. Therefore I imported a svg from Inkscape an extruded it. I know, that I have to select it in Object Mode, go to Edit Mode and then unwrap it in order to map the imported image on the 3D model.
But: there is no Shading/UVs tab. If I create a cylinder or a cube, the Shading/UVs tab is there, if I want to use my extruded object, the tab isn't.
What do I have to do to find the Shading/UVs tab? Why is it sometimes hidden and sometimes not??
interface shaders uv-image-editor
New contributor
$endgroup$
I have a very basic problem: I want to create a 3D-logo. Therefore I imported a svg from Inkscape an extruded it. I know, that I have to select it in Object Mode, go to Edit Mode and then unwrap it in order to map the imported image on the 3D model.
But: there is no Shading/UVs tab. If I create a cylinder or a cube, the Shading/UVs tab is there, if I want to use my extruded object, the tab isn't.
What do I have to do to find the Shading/UVs tab? Why is it sometimes hidden and sometimes not??
interface shaders uv-image-editor
interface shaders uv-image-editor
New contributor
New contributor
New contributor
asked 3 hours ago
DonnaDonna
61
61
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$begingroup$
Curves object's type doesn't have that panel
That panel is available only for Mesh type objects like the cube or the cylinder. Unrwapping is an operation related to faces, polygons, which in the filled and extruded curves are generated "on the fly" and not directly accessible.
Curves are an object type on their own, so you'll need to convert the curve to mesh in order to access those operators.
$endgroup$
add a comment |
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$begingroup$
Curves object's type doesn't have that panel
That panel is available only for Mesh type objects like the cube or the cylinder. Unrwapping is an operation related to faces, polygons, which in the filled and extruded curves are generated "on the fly" and not directly accessible.
Curves are an object type on their own, so you'll need to convert the curve to mesh in order to access those operators.
$endgroup$
add a comment |
$begingroup$
Curves object's type doesn't have that panel
That panel is available only for Mesh type objects like the cube or the cylinder. Unrwapping is an operation related to faces, polygons, which in the filled and extruded curves are generated "on the fly" and not directly accessible.
Curves are an object type on their own, so you'll need to convert the curve to mesh in order to access those operators.
$endgroup$
add a comment |
$begingroup$
Curves object's type doesn't have that panel
That panel is available only for Mesh type objects like the cube or the cylinder. Unrwapping is an operation related to faces, polygons, which in the filled and extruded curves are generated "on the fly" and not directly accessible.
Curves are an object type on their own, so you'll need to convert the curve to mesh in order to access those operators.
$endgroup$
Curves object's type doesn't have that panel
That panel is available only for Mesh type objects like the cube or the cylinder. Unrwapping is an operation related to faces, polygons, which in the filled and extruded curves are generated "on the fly" and not directly accessible.
Curves are an object type on their own, so you'll need to convert the curve to mesh in order to access those operators.
answered 2 hours ago
CarloCarlo
19.1k12564
19.1k12564
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Donna is a new contributor. Be nice, and check out our Code of Conduct.
Donna is a new contributor. Be nice, and check out our Code of Conduct.
Donna is a new contributor. Be nice, and check out our Code of Conduct.
Donna is a new contributor. Be nice, and check out our Code of Conduct.
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