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How do I extrude a face to a single vertex
Is it possible to crease a NURBS vertex?Scale a 3D beveled bezier path vertex on 1 axis, not 3Scale face by units rather than percentTips for making the face topologyHow to select/extrude all the upper faces of a lot of buildings in one only stepProblem When Using Cell Fracture on hollow shapesHow does one extrude an edge relative to the vertex normals?Extrude object along curve not workingNeed help with hardsurface modelingWhich tool can best extrude two angles from the same face?
$begingroup$
I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
modeling
New contributor
$endgroup$
add a comment |
$begingroup$
I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
modeling
New contributor
$endgroup$
add a comment |
$begingroup$
I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
modeling
New contributor
$endgroup$
I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
modeling
modeling
New contributor
New contributor
edited 2 hours ago
Chris
New contributor
asked 2 hours ago
ChrisChris
62
62
New contributor
New contributor
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2 Answers
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$begingroup$
One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:
Collapse
Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.
Merging vertices
$endgroup$
add a comment |
$begingroup$
you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.
$endgroup$
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
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active
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votes
$begingroup$
One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:
Collapse
Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.
Merging vertices
$endgroup$
add a comment |
$begingroup$
One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:
Collapse
Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.
Merging vertices
$endgroup$
add a comment |
$begingroup$
One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:
Collapse
Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.
Merging vertices
$endgroup$
One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:
Collapse
Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.
Merging vertices
answered 1 hour ago
R El CleinR El Clein
84114
84114
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add a comment |
$begingroup$
you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.
$endgroup$
add a comment |
$begingroup$
you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.
$endgroup$
add a comment |
$begingroup$
you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.
$endgroup$
you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.
answered 2 hours ago
SylerSyler
18511
18511
add a comment |
add a comment |
Chris is a new contributor. Be nice, and check out our Code of Conduct.
Chris is a new contributor. Be nice, and check out our Code of Conduct.
Chris is a new contributor. Be nice, and check out our Code of Conduct.
Chris is a new contributor. Be nice, and check out our Code of Conduct.
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