Damage bonus for different weaponsDnD Next (Final Playtest) Finesse + Ability Modifier DamageDo I have to...
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Damage bonus for different weapons
DnD Next (Final Playtest) Finesse + Ability Modifier DamageDo I have to apply a negative modifier to the damage roll?How can I attack with two weapons on the same turn?Does the monks dex bonus to attacks/damage stack with finesse weapons?How do I figure the dice and bonuses for attack rolls and damage rolls?Are there no bonuses to two-handed weapons' damage?Is there a difference between attack rolls and attack bonus for spells?Are there ways other than Kensei Weapons or Hex Warrior to use an ability other than STR for non-finesse melee weapons?Can a monk use a shortsword for the bonus action attack of Martial Arts?Does the double-bladed scimitar's special attack let you use your ability modifier for the damage of the attack?
$begingroup$
So I'm making a character and this part always had me confused so a friend helped me but never explained. When you do your damage bonus, like 1d12+4 you use your strength modifier. But what ability do you use for javelins, is it dex or strength?
dnd-5e weapons damage
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add a comment |
$begingroup$
So I'm making a character and this part always had me confused so a friend helped me but never explained. When you do your damage bonus, like 1d12+4 you use your strength modifier. But what ability do you use for javelins, is it dex or strength?
dnd-5e weapons damage
New contributor
$endgroup$
add a comment |
$begingroup$
So I'm making a character and this part always had me confused so a friend helped me but never explained. When you do your damage bonus, like 1d12+4 you use your strength modifier. But what ability do you use for javelins, is it dex or strength?
dnd-5e weapons damage
New contributor
$endgroup$
So I'm making a character and this part always had me confused so a friend helped me but never explained. When you do your damage bonus, like 1d12+4 you use your strength modifier. But what ability do you use for javelins, is it dex or strength?
dnd-5e weapons damage
dnd-5e weapons damage
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edited 31 mins ago
Rubiksmoose
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asked 1 hour ago
Jack of all TradesJack of all Trades
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2 Answers
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$begingroup$
Javelins use Strength.
Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Source
Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Source
The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).
$endgroup$
add a comment |
$begingroup$
You use strength
This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):
Ability Modifier. The ability modifier used for a melee weapon attack is Strength
Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.
$endgroup$
$begingroup$
I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
$endgroup$
– Vylix
10 mins ago
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
1 min ago
add a comment |
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2 Answers
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active
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2 Answers
2
active
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$begingroup$
Javelins use Strength.
Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Source
Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Source
The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).
$endgroup$
add a comment |
$begingroup$
Javelins use Strength.
Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Source
Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Source
The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).
$endgroup$
add a comment |
$begingroup$
Javelins use Strength.
Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Source
Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Source
The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).
$endgroup$
Javelins use Strength.
Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Source
Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Source
The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).
answered 1 hour ago
BenBen
10.9k1567135
10.9k1567135
add a comment |
add a comment |
$begingroup$
You use strength
This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):
Ability Modifier. The ability modifier used for a melee weapon attack is Strength
Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.
$endgroup$
$begingroup$
I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
$endgroup$
– Vylix
10 mins ago
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
1 min ago
add a comment |
$begingroup$
You use strength
This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):
Ability Modifier. The ability modifier used for a melee weapon attack is Strength
Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.
$endgroup$
$begingroup$
I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
$endgroup$
– Vylix
10 mins ago
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
1 min ago
add a comment |
$begingroup$
You use strength
This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):
Ability Modifier. The ability modifier used for a melee weapon attack is Strength
Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.
$endgroup$
You use strength
This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):
Ability Modifier. The ability modifier used for a melee weapon attack is Strength
Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.
edited 2 mins ago
answered 1 hour ago
David CoffronDavid Coffron
36.9k3124255
36.9k3124255
$begingroup$
I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
$endgroup$
– Vylix
10 mins ago
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
1 min ago
add a comment |
$begingroup$
I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
$endgroup$
– Vylix
10 mins ago
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
1 min ago
$begingroup$
I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
$endgroup$
– Vylix
10 mins ago
$begingroup$
I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
$endgroup$
– Vylix
10 mins ago
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
1 min ago
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
1 min ago
add a comment |
Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.
Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.
Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.
Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.
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