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Corner spot where three faces meet
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.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}
$begingroup$
I tried modeling this with modifiers:

Ideally I want to create only the part on one side and have the other two added by modifiers.
How would you do this? I mirrored it 90 degrees once and then copied the original to the top. Can I apply two separate mirror modifiers on one object, so they don't apply on top of each other? That way I could mirror the original 90 degrees in Z and 90 degrees in Y direction without ending up with four objects.
mirror
$endgroup$
add a comment |
$begingroup$
I tried modeling this with modifiers:

Ideally I want to create only the part on one side and have the other two added by modifiers.
How would you do this? I mirrored it 90 degrees once and then copied the original to the top. Can I apply two separate mirror modifiers on one object, so they don't apply on top of each other? That way I could mirror the original 90 degrees in Z and 90 degrees in Y direction without ending up with four objects.
mirror
$endgroup$
add a comment |
$begingroup$
I tried modeling this with modifiers:

Ideally I want to create only the part on one side and have the other two added by modifiers.
How would you do this? I mirrored it 90 degrees once and then copied the original to the top. Can I apply two separate mirror modifiers on one object, so they don't apply on top of each other? That way I could mirror the original 90 degrees in Z and 90 degrees in Y direction without ending up with four objects.
mirror
$endgroup$
I tried modeling this with modifiers:

Ideally I want to create only the part on one side and have the other two added by modifiers.
How would you do this? I mirrored it 90 degrees once and then copied the original to the top. Can I apply two separate mirror modifiers on one object, so they don't apply on top of each other? That way I could mirror the original 90 degrees in Z and 90 degrees in Y direction without ending up with four objects.
mirror
mirror
asked 1 hour ago
itmuckelitmuckel
1235
1235
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
I would make this with linked duplications that I would join later on, but you could do it with 2 Mirror modifiers:
- Create your shape. Put an empty on the axis.
- Give your shape a Mirror modifier, choose the empty as Mirror Object.
- Rotate the empty 45° on the Z axis.
- Create a second empty (perhaps another shape) at the exact same place as the first one.
- Give your shape a second Mirror modifier, choose the second empty as Mirror Object.
- Rotate the second empty 45° on the Y axis.
- You should be right.

$endgroup$
$begingroup$
Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
$endgroup$
– itmuckel
1 hour ago
add a comment |
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1 Answer
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1 Answer
1
active
oldest
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active
oldest
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active
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votes
$begingroup$
I would make this with linked duplications that I would join later on, but you could do it with 2 Mirror modifiers:
- Create your shape. Put an empty on the axis.
- Give your shape a Mirror modifier, choose the empty as Mirror Object.
- Rotate the empty 45° on the Z axis.
- Create a second empty (perhaps another shape) at the exact same place as the first one.
- Give your shape a second Mirror modifier, choose the second empty as Mirror Object.
- Rotate the second empty 45° on the Y axis.
- You should be right.

$endgroup$
$begingroup$
Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
$endgroup$
– itmuckel
1 hour ago
add a comment |
$begingroup$
I would make this with linked duplications that I would join later on, but you could do it with 2 Mirror modifiers:
- Create your shape. Put an empty on the axis.
- Give your shape a Mirror modifier, choose the empty as Mirror Object.
- Rotate the empty 45° on the Z axis.
- Create a second empty (perhaps another shape) at the exact same place as the first one.
- Give your shape a second Mirror modifier, choose the second empty as Mirror Object.
- Rotate the second empty 45° on the Y axis.
- You should be right.

$endgroup$
$begingroup$
Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
$endgroup$
– itmuckel
1 hour ago
add a comment |
$begingroup$
I would make this with linked duplications that I would join later on, but you could do it with 2 Mirror modifiers:
- Create your shape. Put an empty on the axis.
- Give your shape a Mirror modifier, choose the empty as Mirror Object.
- Rotate the empty 45° on the Z axis.
- Create a second empty (perhaps another shape) at the exact same place as the first one.
- Give your shape a second Mirror modifier, choose the second empty as Mirror Object.
- Rotate the second empty 45° on the Y axis.
- You should be right.

$endgroup$
I would make this with linked duplications that I would join later on, but you could do it with 2 Mirror modifiers:
- Create your shape. Put an empty on the axis.
- Give your shape a Mirror modifier, choose the empty as Mirror Object.
- Rotate the empty 45° on the Z axis.
- Create a second empty (perhaps another shape) at the exact same place as the first one.
- Give your shape a second Mirror modifier, choose the second empty as Mirror Object.
- Rotate the second empty 45° on the Y axis.
- You should be right.

edited 1 hour ago
answered 1 hour ago
moonbootsmoonboots
14.9k21127
14.9k21127
$begingroup$
Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
$endgroup$
– itmuckel
1 hour ago
add a comment |
$begingroup$
Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
$endgroup$
– itmuckel
1 hour ago
$begingroup$
Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
$endgroup$
– itmuckel
1 hour ago
$begingroup$
Oh man, I tried that using only one empty for mirroring. Of course that couldn't work. Thank you!
$endgroup$
– itmuckel
1 hour ago
add a comment |
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