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How can my powered armor quickly replace its ceramic plates?


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3












$begingroup$


Though ceramic plates are harder than a math exam, and can practically obliterate projectiles, they are one-hit wonders. Self-repairing has been demonstrated for a composite of silicon carbide and aluminum oxide. The plate has to be substituted for the duration of the repairing process, but how am I supposed to quickly switch plates, sometimes mid-combat?



I need a way for the armor to:




  • quickly

  • reliably

  • energy-efficiently


replace the plates, the structural components of the mechanism should:




  • be sturdy

  • lightweight

  • and interfere with other activities (shooting and running) as little as possible


The plates are mainly around the torso (front and side) and the legs (front and side), since you only get shot in the back if you face away from combat, or if you let the enemy get behind you.



How should my armor replace its plates?





Note



If first thought of an arm that can reach out for and pick up tiles, then place a new one in the gaps, but Moravec's Paradox blocks the way!










share|improve this question











$endgroup$








  • 2




    $begingroup$
    Why not have a heating array or similar behind the plates to weld them together temporarily. Yes it won't last, but it will hold together long enough to take another shot
    $endgroup$
    – nzaman
    46 mins ago










  • $begingroup$
    @nzaman That'd turn the user into a human barbeque, yummy. 1000 degrees Celsius and counting.
    $endgroup$
    – Mephistopheles
    45 mins ago








  • 1




    $begingroup$
    If I had the recipe for what you are asking I would not post it here, but would start an auction among the world armies, and then retire on a secluded island.
    $endgroup$
    – L.Dutch
    31 mins ago










  • $begingroup$
    (a) I'm not sure what you're asking. Are you looking for an automated solution during combat? Are extra plates expected to be towed in a cart behind the soldier? (b) VTC OT:POB because there's no way to choose between "a 9-year-old runs behind him, sliding in new plates" and "new plates are grown from a liquid stored in a tank on his back." (c) Frankly, this question is odd. How is an M1 Abrams supposed to replace its armor in combat? (Answer: it doesn't, a repair bay is required for that). Carrying extra armor is a substantial weakness.
    $endgroup$
    – JBH
    13 mins ago
















3












$begingroup$


Though ceramic plates are harder than a math exam, and can practically obliterate projectiles, they are one-hit wonders. Self-repairing has been demonstrated for a composite of silicon carbide and aluminum oxide. The plate has to be substituted for the duration of the repairing process, but how am I supposed to quickly switch plates, sometimes mid-combat?



I need a way for the armor to:




  • quickly

  • reliably

  • energy-efficiently


replace the plates, the structural components of the mechanism should:




  • be sturdy

  • lightweight

  • and interfere with other activities (shooting and running) as little as possible


The plates are mainly around the torso (front and side) and the legs (front and side), since you only get shot in the back if you face away from combat, or if you let the enemy get behind you.



How should my armor replace its plates?





Note



If first thought of an arm that can reach out for and pick up tiles, then place a new one in the gaps, but Moravec's Paradox blocks the way!










share|improve this question











$endgroup$








  • 2




    $begingroup$
    Why not have a heating array or similar behind the plates to weld them together temporarily. Yes it won't last, but it will hold together long enough to take another shot
    $endgroup$
    – nzaman
    46 mins ago










  • $begingroup$
    @nzaman That'd turn the user into a human barbeque, yummy. 1000 degrees Celsius and counting.
    $endgroup$
    – Mephistopheles
    45 mins ago








  • 1




    $begingroup$
    If I had the recipe for what you are asking I would not post it here, but would start an auction among the world armies, and then retire on a secluded island.
    $endgroup$
    – L.Dutch
    31 mins ago










  • $begingroup$
    (a) I'm not sure what you're asking. Are you looking for an automated solution during combat? Are extra plates expected to be towed in a cart behind the soldier? (b) VTC OT:POB because there's no way to choose between "a 9-year-old runs behind him, sliding in new plates" and "new plates are grown from a liquid stored in a tank on his back." (c) Frankly, this question is odd. How is an M1 Abrams supposed to replace its armor in combat? (Answer: it doesn't, a repair bay is required for that). Carrying extra armor is a substantial weakness.
    $endgroup$
    – JBH
    13 mins ago














3












3








3





$begingroup$


Though ceramic plates are harder than a math exam, and can practically obliterate projectiles, they are one-hit wonders. Self-repairing has been demonstrated for a composite of silicon carbide and aluminum oxide. The plate has to be substituted for the duration of the repairing process, but how am I supposed to quickly switch plates, sometimes mid-combat?



I need a way for the armor to:




  • quickly

  • reliably

  • energy-efficiently


replace the plates, the structural components of the mechanism should:




  • be sturdy

  • lightweight

  • and interfere with other activities (shooting and running) as little as possible


The plates are mainly around the torso (front and side) and the legs (front and side), since you only get shot in the back if you face away from combat, or if you let the enemy get behind you.



How should my armor replace its plates?





Note



If first thought of an arm that can reach out for and pick up tiles, then place a new one in the gaps, but Moravec's Paradox blocks the way!










share|improve this question











$endgroup$




Though ceramic plates are harder than a math exam, and can practically obliterate projectiles, they are one-hit wonders. Self-repairing has been demonstrated for a composite of silicon carbide and aluminum oxide. The plate has to be substituted for the duration of the repairing process, but how am I supposed to quickly switch plates, sometimes mid-combat?



I need a way for the armor to:




  • quickly

  • reliably

  • energy-efficiently


replace the plates, the structural components of the mechanism should:




  • be sturdy

  • lightweight

  • and interfere with other activities (shooting and running) as little as possible


The plates are mainly around the torso (front and side) and the legs (front and side), since you only get shot in the back if you face away from combat, or if you let the enemy get behind you.



How should my armor replace its plates?





Note



If first thought of an arm that can reach out for and pick up tiles, then place a new one in the gaps, but Moravec's Paradox blocks the way!







science-based robots armors






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 17 mins ago







Mephistopheles

















asked 50 mins ago









MephistophelesMephistopheles

1,6371728




1,6371728








  • 2




    $begingroup$
    Why not have a heating array or similar behind the plates to weld them together temporarily. Yes it won't last, but it will hold together long enough to take another shot
    $endgroup$
    – nzaman
    46 mins ago










  • $begingroup$
    @nzaman That'd turn the user into a human barbeque, yummy. 1000 degrees Celsius and counting.
    $endgroup$
    – Mephistopheles
    45 mins ago








  • 1




    $begingroup$
    If I had the recipe for what you are asking I would not post it here, but would start an auction among the world armies, and then retire on a secluded island.
    $endgroup$
    – L.Dutch
    31 mins ago










  • $begingroup$
    (a) I'm not sure what you're asking. Are you looking for an automated solution during combat? Are extra plates expected to be towed in a cart behind the soldier? (b) VTC OT:POB because there's no way to choose between "a 9-year-old runs behind him, sliding in new plates" and "new plates are grown from a liquid stored in a tank on his back." (c) Frankly, this question is odd. How is an M1 Abrams supposed to replace its armor in combat? (Answer: it doesn't, a repair bay is required for that). Carrying extra armor is a substantial weakness.
    $endgroup$
    – JBH
    13 mins ago














  • 2




    $begingroup$
    Why not have a heating array or similar behind the plates to weld them together temporarily. Yes it won't last, but it will hold together long enough to take another shot
    $endgroup$
    – nzaman
    46 mins ago










  • $begingroup$
    @nzaman That'd turn the user into a human barbeque, yummy. 1000 degrees Celsius and counting.
    $endgroup$
    – Mephistopheles
    45 mins ago








  • 1




    $begingroup$
    If I had the recipe for what you are asking I would not post it here, but would start an auction among the world armies, and then retire on a secluded island.
    $endgroup$
    – L.Dutch
    31 mins ago










  • $begingroup$
    (a) I'm not sure what you're asking. Are you looking for an automated solution during combat? Are extra plates expected to be towed in a cart behind the soldier? (b) VTC OT:POB because there's no way to choose between "a 9-year-old runs behind him, sliding in new plates" and "new plates are grown from a liquid stored in a tank on his back." (c) Frankly, this question is odd. How is an M1 Abrams supposed to replace its armor in combat? (Answer: it doesn't, a repair bay is required for that). Carrying extra armor is a substantial weakness.
    $endgroup$
    – JBH
    13 mins ago








2




2




$begingroup$
Why not have a heating array or similar behind the plates to weld them together temporarily. Yes it won't last, but it will hold together long enough to take another shot
$endgroup$
– nzaman
46 mins ago




$begingroup$
Why not have a heating array or similar behind the plates to weld them together temporarily. Yes it won't last, but it will hold together long enough to take another shot
$endgroup$
– nzaman
46 mins ago












$begingroup$
@nzaman That'd turn the user into a human barbeque, yummy. 1000 degrees Celsius and counting.
$endgroup$
– Mephistopheles
45 mins ago






$begingroup$
@nzaman That'd turn the user into a human barbeque, yummy. 1000 degrees Celsius and counting.
$endgroup$
– Mephistopheles
45 mins ago






1




1




$begingroup$
If I had the recipe for what you are asking I would not post it here, but would start an auction among the world armies, and then retire on a secluded island.
$endgroup$
– L.Dutch
31 mins ago




$begingroup$
If I had the recipe for what you are asking I would not post it here, but would start an auction among the world armies, and then retire on a secluded island.
$endgroup$
– L.Dutch
31 mins ago












$begingroup$
(a) I'm not sure what you're asking. Are you looking for an automated solution during combat? Are extra plates expected to be towed in a cart behind the soldier? (b) VTC OT:POB because there's no way to choose between "a 9-year-old runs behind him, sliding in new plates" and "new plates are grown from a liquid stored in a tank on his back." (c) Frankly, this question is odd. How is an M1 Abrams supposed to replace its armor in combat? (Answer: it doesn't, a repair bay is required for that). Carrying extra armor is a substantial weakness.
$endgroup$
– JBH
13 mins ago




$begingroup$
(a) I'm not sure what you're asking. Are you looking for an automated solution during combat? Are extra plates expected to be towed in a cart behind the soldier? (b) VTC OT:POB because there's no way to choose between "a 9-year-old runs behind him, sliding in new plates" and "new plates are grown from a liquid stored in a tank on his back." (c) Frankly, this question is odd. How is an M1 Abrams supposed to replace its armor in combat? (Answer: it doesn't, a repair bay is required for that). Carrying extra armor is a substantial weakness.
$endgroup$
– JBH
13 mins ago










6 Answers
6






active

oldest

votes


















3












$begingroup$

Like sharks replace teeth.

The plates can be put on the armor in an overlapping scale pattern, with one plate visible, and another above it, protected by the overlapping scale. If a scale takes a hit it slides off, and the new scale automatically slides down into place. The broken scale can then be gathered and repaired, then put into the replacement slot.



Depending on the size of the scales you could end up with gaps if someone takes multiple hits in the same area, but if they are small enough then the gaps won't be too big.






share|improve this answer









$endgroup$













  • $begingroup$
    I dunno dragon skin kinda sorta... flopped.
    $endgroup$
    – Mephistopheles
    27 mins ago










  • $begingroup$
    @Mephistopheles Similar concept, different execution. Dragon skin was meant to be flexible, and worn by a human. These plats would be attached to a rigid surface, and carried by a powered armor suit.
    $endgroup$
    – AndyD273
    19 mins ago



















1












$begingroup$

Potentially you could have the armour made up of a rows and columns of smaller ceramic plates all around the body (looking almost like an array of pixel on the armour). Each column could be mounted on a rotating belt. As one plate is hit, the row rotates around the body of the wearer, moving the damaged plate to a 'recovery point', where the plate is removed, replaced with a new one and collected for repair.






share|improve this answer








New contributor




Jack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$













  • $begingroup$
    Wouldn't the impact destroy the belt if it has no overlapping to spread the force?
    $endgroup$
    – Mormacil
    24 mins ago



















1












$begingroup$

There are two ways to go with this. The way it SOUNDS like you're asking for is for your powered armor to carry an entire second set of ceramic plates all the time can be swapped in and out while you're fighting. I think this is a Bad Idea and I wouldn't equip MY armored minions this way. You're basically handicapping your troops by adding all that extra weight which basically kills your "interfere with other activities (shooting and running) as little as possible" criteria the moment they put the armor on.



The way that I think makes sense is to have support units embedded with your infantry so that as armor gets too damaged to continue those guys fall back just enough to get out of the heat of battle and have their plates swapped out by a quick-change system, and then go back to fighting.



There's all kinds of ways you can do this depending on how rapidly you want to turn around an individual soldier. The quickest way is to have a 'combat medic' who's embedded with your squad who carries a couple extra sets of plates, so your troops can just fall back just out of the thick of the fighting, have the plates replaced using the medic's special toolkit, and be back in the fray in a few minutes.



A more efficient way if you're envisioning brigade-level rather than squad-level combat would be to swap entire squads in and out of combat. This is a VERY old way of doing things that goes all the way back to Greek warfare where pitched battle was a process of constantly cycling your tired guys at the front of the formation back so they can get a drink of water and rest up for a bit while some fresh troops hold the shieldwall against the Persians or the Gauls or whoever.



In this scenario your squad would fight as a unit till they'd taken sufficient damage that they couldn't maintain anymore and then a fresh squad waiting behind them would move up and the damaged squad would fall back to an APC or something out of range of the thickest fighting and have all their damaged plates replaced at once, along with whatever medical attention was required.



In fact, there's no particular reason you couldn't combine both approaches. That's how I'd do it, if it were MY armored minions.






share|improve this answer









$endgroup$





















    0












    $begingroup$

    To go along with the scales idea, since you don't need back plates, make the plates easily attachable to whatever backing fabric is holding the armor. Then you can swap out a dead plate with a new one when it breaks. If you make it so that when scales break, the vast majority of the scale falls off, it's easier and faster to change. Carry the extra plates on your back to swap out, and/or keep a pouch or box around that has backups.



    This kind of repair would interfere with movement, but it could also make for some really interesting tense scenarios. It would be like healing in a battle royale game, in the middle of a firefight. Also makes it possible to miss a scale repair and make yourself vulnerable.



    Could also make modular armor, with different kinds and sizes of plates that can be hotswapped quickly. If a shield breaks, eject that module and load/attach a new one. This can make it harder to have backups available, but if they use a universal mounting mechanism, you can find all kinds of different modules in the world, depending on the setting.






    share|improve this answer








    New contributor




    Jorgomli is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$













    • $begingroup$
      There's a size limit on how small a ceramic tile can be before becoming more and more weaker, though, ala Cobham armor.
      $endgroup$
      – Mephistopheles
      21 mins ago










    • $begingroup$
      And how do I load?
      $endgroup$
      – Mephistopheles
      16 mins ago



















    0












    $begingroup$

    Graft the plates on a carbon nanotube mesh behind it. Given fine enough it would keep the majority of the ceramic plates in place. A bit like gluing linen against a wooden shield. While the wood splinters the fabric holds it together far longer then it would without it.



    Holding the plates together makes it easy to remove them as a whole. They could use a magnetic locking system. Easily removing them and slipping a new one in place. This of course isn't automated but down with the help of squad members.






    share|improve this answer









    $endgroup$





















      0












      $begingroup$

      Use a physical, arm mounted, ceramic shield. It can have layers of ceramic plates that are designed to be ejected after taking a hit.



      The shield just needs to be thick enough to take the hits needed to get you into attack range. Then you can drop it for greater mobility on your attack.



      When not in active combat, the shield can be stored on the back which will make it less cumbersom to carry and protect you from sneak attacks.





      share









      $endgroup$













        Your Answer





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        6 Answers
        6






        active

        oldest

        votes








        6 Answers
        6






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        3












        $begingroup$

        Like sharks replace teeth.

        The plates can be put on the armor in an overlapping scale pattern, with one plate visible, and another above it, protected by the overlapping scale. If a scale takes a hit it slides off, and the new scale automatically slides down into place. The broken scale can then be gathered and repaired, then put into the replacement slot.



        Depending on the size of the scales you could end up with gaps if someone takes multiple hits in the same area, but if they are small enough then the gaps won't be too big.






        share|improve this answer









        $endgroup$













        • $begingroup$
          I dunno dragon skin kinda sorta... flopped.
          $endgroup$
          – Mephistopheles
          27 mins ago










        • $begingroup$
          @Mephistopheles Similar concept, different execution. Dragon skin was meant to be flexible, and worn by a human. These plats would be attached to a rigid surface, and carried by a powered armor suit.
          $endgroup$
          – AndyD273
          19 mins ago
















        3












        $begingroup$

        Like sharks replace teeth.

        The plates can be put on the armor in an overlapping scale pattern, with one plate visible, and another above it, protected by the overlapping scale. If a scale takes a hit it slides off, and the new scale automatically slides down into place. The broken scale can then be gathered and repaired, then put into the replacement slot.



        Depending on the size of the scales you could end up with gaps if someone takes multiple hits in the same area, but if they are small enough then the gaps won't be too big.






        share|improve this answer









        $endgroup$













        • $begingroup$
          I dunno dragon skin kinda sorta... flopped.
          $endgroup$
          – Mephistopheles
          27 mins ago










        • $begingroup$
          @Mephistopheles Similar concept, different execution. Dragon skin was meant to be flexible, and worn by a human. These plats would be attached to a rigid surface, and carried by a powered armor suit.
          $endgroup$
          – AndyD273
          19 mins ago














        3












        3








        3





        $begingroup$

        Like sharks replace teeth.

        The plates can be put on the armor in an overlapping scale pattern, with one plate visible, and another above it, protected by the overlapping scale. If a scale takes a hit it slides off, and the new scale automatically slides down into place. The broken scale can then be gathered and repaired, then put into the replacement slot.



        Depending on the size of the scales you could end up with gaps if someone takes multiple hits in the same area, but if they are small enough then the gaps won't be too big.






        share|improve this answer









        $endgroup$



        Like sharks replace teeth.

        The plates can be put on the armor in an overlapping scale pattern, with one plate visible, and another above it, protected by the overlapping scale. If a scale takes a hit it slides off, and the new scale automatically slides down into place. The broken scale can then be gathered and repaired, then put into the replacement slot.



        Depending on the size of the scales you could end up with gaps if someone takes multiple hits in the same area, but if they are small enough then the gaps won't be too big.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 35 mins ago









        AndyD273AndyD273

        30.9k258136




        30.9k258136












        • $begingroup$
          I dunno dragon skin kinda sorta... flopped.
          $endgroup$
          – Mephistopheles
          27 mins ago










        • $begingroup$
          @Mephistopheles Similar concept, different execution. Dragon skin was meant to be flexible, and worn by a human. These plats would be attached to a rigid surface, and carried by a powered armor suit.
          $endgroup$
          – AndyD273
          19 mins ago


















        • $begingroup$
          I dunno dragon skin kinda sorta... flopped.
          $endgroup$
          – Mephistopheles
          27 mins ago










        • $begingroup$
          @Mephistopheles Similar concept, different execution. Dragon skin was meant to be flexible, and worn by a human. These plats would be attached to a rigid surface, and carried by a powered armor suit.
          $endgroup$
          – AndyD273
          19 mins ago
















        $begingroup$
        I dunno dragon skin kinda sorta... flopped.
        $endgroup$
        – Mephistopheles
        27 mins ago




        $begingroup$
        I dunno dragon skin kinda sorta... flopped.
        $endgroup$
        – Mephistopheles
        27 mins ago












        $begingroup$
        @Mephistopheles Similar concept, different execution. Dragon skin was meant to be flexible, and worn by a human. These plats would be attached to a rigid surface, and carried by a powered armor suit.
        $endgroup$
        – AndyD273
        19 mins ago




        $begingroup$
        @Mephistopheles Similar concept, different execution. Dragon skin was meant to be flexible, and worn by a human. These plats would be attached to a rigid surface, and carried by a powered armor suit.
        $endgroup$
        – AndyD273
        19 mins ago











        1












        $begingroup$

        Potentially you could have the armour made up of a rows and columns of smaller ceramic plates all around the body (looking almost like an array of pixel on the armour). Each column could be mounted on a rotating belt. As one plate is hit, the row rotates around the body of the wearer, moving the damaged plate to a 'recovery point', where the plate is removed, replaced with a new one and collected for repair.






        share|improve this answer








        New contributor




        Jack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.






        $endgroup$













        • $begingroup$
          Wouldn't the impact destroy the belt if it has no overlapping to spread the force?
          $endgroup$
          – Mormacil
          24 mins ago
















        1












        $begingroup$

        Potentially you could have the armour made up of a rows and columns of smaller ceramic plates all around the body (looking almost like an array of pixel on the armour). Each column could be mounted on a rotating belt. As one plate is hit, the row rotates around the body of the wearer, moving the damaged plate to a 'recovery point', where the plate is removed, replaced with a new one and collected for repair.






        share|improve this answer








        New contributor




        Jack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.






        $endgroup$













        • $begingroup$
          Wouldn't the impact destroy the belt if it has no overlapping to spread the force?
          $endgroup$
          – Mormacil
          24 mins ago














        1












        1








        1





        $begingroup$

        Potentially you could have the armour made up of a rows and columns of smaller ceramic plates all around the body (looking almost like an array of pixel on the armour). Each column could be mounted on a rotating belt. As one plate is hit, the row rotates around the body of the wearer, moving the damaged plate to a 'recovery point', where the plate is removed, replaced with a new one and collected for repair.






        share|improve this answer








        New contributor




        Jack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.






        $endgroup$



        Potentially you could have the armour made up of a rows and columns of smaller ceramic plates all around the body (looking almost like an array of pixel on the armour). Each column could be mounted on a rotating belt. As one plate is hit, the row rotates around the body of the wearer, moving the damaged plate to a 'recovery point', where the plate is removed, replaced with a new one and collected for repair.







        share|improve this answer








        New contributor




        Jack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.









        share|improve this answer



        share|improve this answer






        New contributor




        Jack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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        answered 27 mins ago









        JackJack

        5215




        5215




        New contributor




        Jack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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        New contributor





        Jack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.






        Jack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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        • $begingroup$
          Wouldn't the impact destroy the belt if it has no overlapping to spread the force?
          $endgroup$
          – Mormacil
          24 mins ago


















        • $begingroup$
          Wouldn't the impact destroy the belt if it has no overlapping to spread the force?
          $endgroup$
          – Mormacil
          24 mins ago
















        $begingroup$
        Wouldn't the impact destroy the belt if it has no overlapping to spread the force?
        $endgroup$
        – Mormacil
        24 mins ago




        $begingroup$
        Wouldn't the impact destroy the belt if it has no overlapping to spread the force?
        $endgroup$
        – Mormacil
        24 mins ago











        1












        $begingroup$

        There are two ways to go with this. The way it SOUNDS like you're asking for is for your powered armor to carry an entire second set of ceramic plates all the time can be swapped in and out while you're fighting. I think this is a Bad Idea and I wouldn't equip MY armored minions this way. You're basically handicapping your troops by adding all that extra weight which basically kills your "interfere with other activities (shooting and running) as little as possible" criteria the moment they put the armor on.



        The way that I think makes sense is to have support units embedded with your infantry so that as armor gets too damaged to continue those guys fall back just enough to get out of the heat of battle and have their plates swapped out by a quick-change system, and then go back to fighting.



        There's all kinds of ways you can do this depending on how rapidly you want to turn around an individual soldier. The quickest way is to have a 'combat medic' who's embedded with your squad who carries a couple extra sets of plates, so your troops can just fall back just out of the thick of the fighting, have the plates replaced using the medic's special toolkit, and be back in the fray in a few minutes.



        A more efficient way if you're envisioning brigade-level rather than squad-level combat would be to swap entire squads in and out of combat. This is a VERY old way of doing things that goes all the way back to Greek warfare where pitched battle was a process of constantly cycling your tired guys at the front of the formation back so they can get a drink of water and rest up for a bit while some fresh troops hold the shieldwall against the Persians or the Gauls or whoever.



        In this scenario your squad would fight as a unit till they'd taken sufficient damage that they couldn't maintain anymore and then a fresh squad waiting behind them would move up and the damaged squad would fall back to an APC or something out of range of the thickest fighting and have all their damaged plates replaced at once, along with whatever medical attention was required.



        In fact, there's no particular reason you couldn't combine both approaches. That's how I'd do it, if it were MY armored minions.






        share|improve this answer









        $endgroup$


















          1












          $begingroup$

          There are two ways to go with this. The way it SOUNDS like you're asking for is for your powered armor to carry an entire second set of ceramic plates all the time can be swapped in and out while you're fighting. I think this is a Bad Idea and I wouldn't equip MY armored minions this way. You're basically handicapping your troops by adding all that extra weight which basically kills your "interfere with other activities (shooting and running) as little as possible" criteria the moment they put the armor on.



          The way that I think makes sense is to have support units embedded with your infantry so that as armor gets too damaged to continue those guys fall back just enough to get out of the heat of battle and have their plates swapped out by a quick-change system, and then go back to fighting.



          There's all kinds of ways you can do this depending on how rapidly you want to turn around an individual soldier. The quickest way is to have a 'combat medic' who's embedded with your squad who carries a couple extra sets of plates, so your troops can just fall back just out of the thick of the fighting, have the plates replaced using the medic's special toolkit, and be back in the fray in a few minutes.



          A more efficient way if you're envisioning brigade-level rather than squad-level combat would be to swap entire squads in and out of combat. This is a VERY old way of doing things that goes all the way back to Greek warfare where pitched battle was a process of constantly cycling your tired guys at the front of the formation back so they can get a drink of water and rest up for a bit while some fresh troops hold the shieldwall against the Persians or the Gauls or whoever.



          In this scenario your squad would fight as a unit till they'd taken sufficient damage that they couldn't maintain anymore and then a fresh squad waiting behind them would move up and the damaged squad would fall back to an APC or something out of range of the thickest fighting and have all their damaged plates replaced at once, along with whatever medical attention was required.



          In fact, there's no particular reason you couldn't combine both approaches. That's how I'd do it, if it were MY armored minions.






          share|improve this answer









          $endgroup$
















            1












            1








            1





            $begingroup$

            There are two ways to go with this. The way it SOUNDS like you're asking for is for your powered armor to carry an entire second set of ceramic plates all the time can be swapped in and out while you're fighting. I think this is a Bad Idea and I wouldn't equip MY armored minions this way. You're basically handicapping your troops by adding all that extra weight which basically kills your "interfere with other activities (shooting and running) as little as possible" criteria the moment they put the armor on.



            The way that I think makes sense is to have support units embedded with your infantry so that as armor gets too damaged to continue those guys fall back just enough to get out of the heat of battle and have their plates swapped out by a quick-change system, and then go back to fighting.



            There's all kinds of ways you can do this depending on how rapidly you want to turn around an individual soldier. The quickest way is to have a 'combat medic' who's embedded with your squad who carries a couple extra sets of plates, so your troops can just fall back just out of the thick of the fighting, have the plates replaced using the medic's special toolkit, and be back in the fray in a few minutes.



            A more efficient way if you're envisioning brigade-level rather than squad-level combat would be to swap entire squads in and out of combat. This is a VERY old way of doing things that goes all the way back to Greek warfare where pitched battle was a process of constantly cycling your tired guys at the front of the formation back so they can get a drink of water and rest up for a bit while some fresh troops hold the shieldwall against the Persians or the Gauls or whoever.



            In this scenario your squad would fight as a unit till they'd taken sufficient damage that they couldn't maintain anymore and then a fresh squad waiting behind them would move up and the damaged squad would fall back to an APC or something out of range of the thickest fighting and have all their damaged plates replaced at once, along with whatever medical attention was required.



            In fact, there's no particular reason you couldn't combine both approaches. That's how I'd do it, if it were MY armored minions.






            share|improve this answer









            $endgroup$



            There are two ways to go with this. The way it SOUNDS like you're asking for is for your powered armor to carry an entire second set of ceramic plates all the time can be swapped in and out while you're fighting. I think this is a Bad Idea and I wouldn't equip MY armored minions this way. You're basically handicapping your troops by adding all that extra weight which basically kills your "interfere with other activities (shooting and running) as little as possible" criteria the moment they put the armor on.



            The way that I think makes sense is to have support units embedded with your infantry so that as armor gets too damaged to continue those guys fall back just enough to get out of the heat of battle and have their plates swapped out by a quick-change system, and then go back to fighting.



            There's all kinds of ways you can do this depending on how rapidly you want to turn around an individual soldier. The quickest way is to have a 'combat medic' who's embedded with your squad who carries a couple extra sets of plates, so your troops can just fall back just out of the thick of the fighting, have the plates replaced using the medic's special toolkit, and be back in the fray in a few minutes.



            A more efficient way if you're envisioning brigade-level rather than squad-level combat would be to swap entire squads in and out of combat. This is a VERY old way of doing things that goes all the way back to Greek warfare where pitched battle was a process of constantly cycling your tired guys at the front of the formation back so they can get a drink of water and rest up for a bit while some fresh troops hold the shieldwall against the Persians or the Gauls or whoever.



            In this scenario your squad would fight as a unit till they'd taken sufficient damage that they couldn't maintain anymore and then a fresh squad waiting behind them would move up and the damaged squad would fall back to an APC or something out of range of the thickest fighting and have all their damaged plates replaced at once, along with whatever medical attention was required.



            In fact, there's no particular reason you couldn't combine both approaches. That's how I'd do it, if it were MY armored minions.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 17 mins ago









            Morris The CatMorris The Cat

            2,150316




            2,150316























                0












                $begingroup$

                To go along with the scales idea, since you don't need back plates, make the plates easily attachable to whatever backing fabric is holding the armor. Then you can swap out a dead plate with a new one when it breaks. If you make it so that when scales break, the vast majority of the scale falls off, it's easier and faster to change. Carry the extra plates on your back to swap out, and/or keep a pouch or box around that has backups.



                This kind of repair would interfere with movement, but it could also make for some really interesting tense scenarios. It would be like healing in a battle royale game, in the middle of a firefight. Also makes it possible to miss a scale repair and make yourself vulnerable.



                Could also make modular armor, with different kinds and sizes of plates that can be hotswapped quickly. If a shield breaks, eject that module and load/attach a new one. This can make it harder to have backups available, but if they use a universal mounting mechanism, you can find all kinds of different modules in the world, depending on the setting.






                share|improve this answer








                New contributor




                Jorgomli is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.






                $endgroup$













                • $begingroup$
                  There's a size limit on how small a ceramic tile can be before becoming more and more weaker, though, ala Cobham armor.
                  $endgroup$
                  – Mephistopheles
                  21 mins ago










                • $begingroup$
                  And how do I load?
                  $endgroup$
                  – Mephistopheles
                  16 mins ago
















                0












                $begingroup$

                To go along with the scales idea, since you don't need back plates, make the plates easily attachable to whatever backing fabric is holding the armor. Then you can swap out a dead plate with a new one when it breaks. If you make it so that when scales break, the vast majority of the scale falls off, it's easier and faster to change. Carry the extra plates on your back to swap out, and/or keep a pouch or box around that has backups.



                This kind of repair would interfere with movement, but it could also make for some really interesting tense scenarios. It would be like healing in a battle royale game, in the middle of a firefight. Also makes it possible to miss a scale repair and make yourself vulnerable.



                Could also make modular armor, with different kinds and sizes of plates that can be hotswapped quickly. If a shield breaks, eject that module and load/attach a new one. This can make it harder to have backups available, but if they use a universal mounting mechanism, you can find all kinds of different modules in the world, depending on the setting.






                share|improve this answer








                New contributor




                Jorgomli is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.






                $endgroup$













                • $begingroup$
                  There's a size limit on how small a ceramic tile can be before becoming more and more weaker, though, ala Cobham armor.
                  $endgroup$
                  – Mephistopheles
                  21 mins ago










                • $begingroup$
                  And how do I load?
                  $endgroup$
                  – Mephistopheles
                  16 mins ago














                0












                0








                0





                $begingroup$

                To go along with the scales idea, since you don't need back plates, make the plates easily attachable to whatever backing fabric is holding the armor. Then you can swap out a dead plate with a new one when it breaks. If you make it so that when scales break, the vast majority of the scale falls off, it's easier and faster to change. Carry the extra plates on your back to swap out, and/or keep a pouch or box around that has backups.



                This kind of repair would interfere with movement, but it could also make for some really interesting tense scenarios. It would be like healing in a battle royale game, in the middle of a firefight. Also makes it possible to miss a scale repair and make yourself vulnerable.



                Could also make modular armor, with different kinds and sizes of plates that can be hotswapped quickly. If a shield breaks, eject that module and load/attach a new one. This can make it harder to have backups available, but if they use a universal mounting mechanism, you can find all kinds of different modules in the world, depending on the setting.






                share|improve this answer








                New contributor




                Jorgomli is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.






                $endgroup$



                To go along with the scales idea, since you don't need back plates, make the plates easily attachable to whatever backing fabric is holding the armor. Then you can swap out a dead plate with a new one when it breaks. If you make it so that when scales break, the vast majority of the scale falls off, it's easier and faster to change. Carry the extra plates on your back to swap out, and/or keep a pouch or box around that has backups.



                This kind of repair would interfere with movement, but it could also make for some really interesting tense scenarios. It would be like healing in a battle royale game, in the middle of a firefight. Also makes it possible to miss a scale repair and make yourself vulnerable.



                Could also make modular armor, with different kinds and sizes of plates that can be hotswapped quickly. If a shield breaks, eject that module and load/attach a new one. This can make it harder to have backups available, but if they use a universal mounting mechanism, you can find all kinds of different modules in the world, depending on the setting.







                share|improve this answer








                New contributor




                Jorgomli is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.









                share|improve this answer



                share|improve this answer






                New contributor




                Jorgomli is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.









                answered 23 mins ago









                JorgomliJorgomli

                413




                413




                New contributor




                Jorgomli is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.





                New contributor





                Jorgomli is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.






                Jorgomli is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.












                • $begingroup$
                  There's a size limit on how small a ceramic tile can be before becoming more and more weaker, though, ala Cobham armor.
                  $endgroup$
                  – Mephistopheles
                  21 mins ago










                • $begingroup$
                  And how do I load?
                  $endgroup$
                  – Mephistopheles
                  16 mins ago


















                • $begingroup$
                  There's a size limit on how small a ceramic tile can be before becoming more and more weaker, though, ala Cobham armor.
                  $endgroup$
                  – Mephistopheles
                  21 mins ago










                • $begingroup$
                  And how do I load?
                  $endgroup$
                  – Mephistopheles
                  16 mins ago
















                $begingroup$
                There's a size limit on how small a ceramic tile can be before becoming more and more weaker, though, ala Cobham armor.
                $endgroup$
                – Mephistopheles
                21 mins ago




                $begingroup$
                There's a size limit on how small a ceramic tile can be before becoming more and more weaker, though, ala Cobham armor.
                $endgroup$
                – Mephistopheles
                21 mins ago












                $begingroup$
                And how do I load?
                $endgroup$
                – Mephistopheles
                16 mins ago




                $begingroup$
                And how do I load?
                $endgroup$
                – Mephistopheles
                16 mins ago











                0












                $begingroup$

                Graft the plates on a carbon nanotube mesh behind it. Given fine enough it would keep the majority of the ceramic plates in place. A bit like gluing linen against a wooden shield. While the wood splinters the fabric holds it together far longer then it would without it.



                Holding the plates together makes it easy to remove them as a whole. They could use a magnetic locking system. Easily removing them and slipping a new one in place. This of course isn't automated but down with the help of squad members.






                share|improve this answer









                $endgroup$


















                  0












                  $begingroup$

                  Graft the plates on a carbon nanotube mesh behind it. Given fine enough it would keep the majority of the ceramic plates in place. A bit like gluing linen against a wooden shield. While the wood splinters the fabric holds it together far longer then it would without it.



                  Holding the plates together makes it easy to remove them as a whole. They could use a magnetic locking system. Easily removing them and slipping a new one in place. This of course isn't automated but down with the help of squad members.






                  share|improve this answer









                  $endgroup$
















                    0












                    0








                    0





                    $begingroup$

                    Graft the plates on a carbon nanotube mesh behind it. Given fine enough it would keep the majority of the ceramic plates in place. A bit like gluing linen against a wooden shield. While the wood splinters the fabric holds it together far longer then it would without it.



                    Holding the plates together makes it easy to remove them as a whole. They could use a magnetic locking system. Easily removing them and slipping a new one in place. This of course isn't automated but down with the help of squad members.






                    share|improve this answer









                    $endgroup$



                    Graft the plates on a carbon nanotube mesh behind it. Given fine enough it would keep the majority of the ceramic plates in place. A bit like gluing linen against a wooden shield. While the wood splinters the fabric holds it together far longer then it would without it.



                    Holding the plates together makes it easy to remove them as a whole. They could use a magnetic locking system. Easily removing them and slipping a new one in place. This of course isn't automated but down with the help of squad members.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 20 mins ago









                    MormacilMormacil

                    7,60832150




                    7,60832150























                        0












                        $begingroup$

                        Use a physical, arm mounted, ceramic shield. It can have layers of ceramic plates that are designed to be ejected after taking a hit.



                        The shield just needs to be thick enough to take the hits needed to get you into attack range. Then you can drop it for greater mobility on your attack.



                        When not in active combat, the shield can be stored on the back which will make it less cumbersom to carry and protect you from sneak attacks.





                        share









                        $endgroup$


















                          0












                          $begingroup$

                          Use a physical, arm mounted, ceramic shield. It can have layers of ceramic plates that are designed to be ejected after taking a hit.



                          The shield just needs to be thick enough to take the hits needed to get you into attack range. Then you can drop it for greater mobility on your attack.



                          When not in active combat, the shield can be stored on the back which will make it less cumbersom to carry and protect you from sneak attacks.





                          share









                          $endgroup$
















                            0












                            0








                            0





                            $begingroup$

                            Use a physical, arm mounted, ceramic shield. It can have layers of ceramic plates that are designed to be ejected after taking a hit.



                            The shield just needs to be thick enough to take the hits needed to get you into attack range. Then you can drop it for greater mobility on your attack.



                            When not in active combat, the shield can be stored on the back which will make it less cumbersom to carry and protect you from sneak attacks.





                            share









                            $endgroup$



                            Use a physical, arm mounted, ceramic shield. It can have layers of ceramic plates that are designed to be ejected after taking a hit.



                            The shield just needs to be thick enough to take the hits needed to get you into attack range. Then you can drop it for greater mobility on your attack.



                            When not in active combat, the shield can be stored on the back which will make it less cumbersom to carry and protect you from sneak attacks.






                            share











                            share


                            share










                            answered 6 mins ago









                            ShadoCatShadoCat

                            15k1951




                            15k1951






























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