How many characters using PHB rules does it take to be able to have access to any PHB spell at the start of...
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How many characters using PHB rules does it take to be able to have access to any PHB spell at the start of an adventuring day?
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$begingroup$
I originally read this related question as wanting to find out how to have a party with access to every spell during an adventuring day with as few members as possible. It turned out that the linked question was asking something different, but I am also curious about my original interpretation.
How few characters are needed so that at the end of a long rest those characters will be able to prepare their spells so that any spell may be cast at least once?
- Use only the rules in the Player's Handbook
- PCs may be of any level
- Multiclassing and feats are permitted
- The party must be able to cast any spell on a given day (but not necessarily every spell) from either a class feature, racial trait, or feat.
dnd-5e spells optimization party
$endgroup$
add a comment |
$begingroup$
I originally read this related question as wanting to find out how to have a party with access to every spell during an adventuring day with as few members as possible. It turned out that the linked question was asking something different, but I am also curious about my original interpretation.
How few characters are needed so that at the end of a long rest those characters will be able to prepare their spells so that any spell may be cast at least once?
- Use only the rules in the Player's Handbook
- PCs may be of any level
- Multiclassing and feats are permitted
- The party must be able to cast any spell on a given day (but not necessarily every spell) from either a class feature, racial trait, or feat.
dnd-5e spells optimization party
$endgroup$
add a comment |
$begingroup$
I originally read this related question as wanting to find out how to have a party with access to every spell during an adventuring day with as few members as possible. It turned out that the linked question was asking something different, but I am also curious about my original interpretation.
How few characters are needed so that at the end of a long rest those characters will be able to prepare their spells so that any spell may be cast at least once?
- Use only the rules in the Player's Handbook
- PCs may be of any level
- Multiclassing and feats are permitted
- The party must be able to cast any spell on a given day (but not necessarily every spell) from either a class feature, racial trait, or feat.
dnd-5e spells optimization party
$endgroup$
I originally read this related question as wanting to find out how to have a party with access to every spell during an adventuring day with as few members as possible. It turned out that the linked question was asking something different, but I am also curious about my original interpretation.
How few characters are needed so that at the end of a long rest those characters will be able to prepare their spells so that any spell may be cast at least once?
- Use only the rules in the Player's Handbook
- PCs may be of any level
- Multiclassing and feats are permitted
- The party must be able to cast any spell on a given day (but not necessarily every spell) from either a class feature, racial trait, or feat.
dnd-5e spells optimization party
dnd-5e spells optimization party
asked 2 hours ago
David CoffronDavid Coffron
36.8k3124255
36.8k3124255
add a comment |
add a comment |
1 Answer
1
active
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$begingroup$
The minimum number of character is six
The Party
Our party consists of:
- Onus the wizard 17
- Twofa the bard (College of Lore) 18
- Threen the cleric (Tempest Domain) 17
- Fourp the bard 18/warlock 2
- Fivet the bard 10/druid (Circle of the Land) 9
- Sixka the ranger 9/paladin 9
The Spells
To start off, the wizard feature Spellbook makes any wizard spells attainable during the wizard's preparation. We also have a level 17 cleric who can prepare any cleric spell. From here, we will work backwards through the levels to show that all spells are accounted for:
Level 9
There are two 9th level spells that clerics and wizards together don't get access to:
- Storm of Vengeance (covered by Twofa's first level 18 Magical Secrets)
- Power Word: Heal (covered by Twofa's bard Spells Known)
Level 8
There are three 8th level spells that clerics and wizards together don't get access to:
- Tsunami (covered by Twofa's second level 18 Magical Secrets)
- Glibness (covered by Twofa's bard Spells Known)
- Animal Shapes (covered by Fourp's first level 18 Magical Secrets)
There are zero 7th level spells that clerics and wizards don't get access to, so on to:
Level 6
There are four 6th level spells that clerics and wizards together don't get access to:
- Wind Walk (covered by Fourp's second level 18 Magical Secrets)
- Wall of Thorns (covered by Twofa's first level 14 Magical Secrets)
- Transport Via Plants (covered by Twofa's second level 14 Magical Secrets)
- Conjure Fey (covered by Fourp's first level 14 Magical Secrets)
For spells lower than level 6, Fivet can cover any druid spell through preparation, so:
Level 5
There are six 5th level spells that clerics, druids, and wizards together don't get access to:
- Swift Quiver (covered by Fourp's second level 14 Magical Secrets)
- Destructive Wave (covered as one of Threen's domain spells)
- Conjure Volley (covered by Twofa's first level 10 Magical Secrets)
- Circle of Power (covered by Twofa's second level 10 Magical Secrets)
- Banishing Smite (covered by Fourp's first level 10 Magical Secrets)
- Antilife Shell (covered by Twofa's bard Spells Known)
Level 4
There are four 4th level spells that clerics, druids, and wizards together don't get access to:
- Staggering Smite (covered by Fourp's second level 10 Magical Secrets)
- Aura of Purity (covered by Fivet's first level 10 Magical Secrets)
- Aura of Life (covered by Fivet's second level 10 Magical Secrets)
- Compulsion (covered by Twofa's bard Spells Known)
For spells lower than level 3, Sixka can cover any paladin spell through preparation, so:
Level 3
There are three 3rd level spells that only bards, rangers, sorcerers, and warlocks together get access to:
- Lightning Arrow (covered by Sixka's ranger Spells Known)
- Hunger of Hadar (covered by Twofa's Additional Magical Secrets)
- Conjure Barrage (covered by Sixka's ranger Spells Known)
Level 2
There are two 2nd level spells that only bards, rangers sorcerers, and warlocks together get access to:
- Enthrall (covered by Twofa's bard Spells Known)
- Cordon of Arrows (covered by Sixka's ranger Spells Known)
Level 1
There are eight 1st level spells that only bards, rangers, sorcerers, and warlocks together get access to:
- Hex (covered by Twofa's Additional Magical Secrets)
- Hellish Rebuke (covered by Fourp's warlock Spells Known)
- Hail of Thorns (covered by Sixka's ranger Spells Known)
- Hunter's Mark (covered by Sixka's ranger Spells Known)
- Ensnaring Strike (covered by Sixka's ranger Spells Known)
- Dissonant Whispers (covered by Twofa's Spells Known)
- Arms of Hadar (covered by Fourp's warlock Spells Known)
- Armor of Agathys (covered by Fourp's warlock Spells Known)
Cantrips
For cantrips, I will go through each character's cantrips to show they are all covered
- Onus (5 wizard cantrips)
- Acid Splash
- Chill Touch
- Fire Bolt
- Shocking Grasp
- Ray of Frost
- Twofa (4 bard cantrips)
- Blade Ward
- Dancing Lights
- Friends
- Vicious Mockery
- Threen (5 cleric cantrips)
- Guidance
- Resistance
- Sacred Flame
- Spare the Dying
- Thaumaturgy
- Fourp (4 bard cantrips, 2 warlock cantrips)
- Light
- Mage Hand
- Mending
- Message
- Eldritch Blast
- Poison Spray
- Fivet (4 bard cantrips, 4 druid cantrips)
- Minor Illusion
- Prestidigitation
- True Strike
- (any bard cantrip)
- Druidcraft
- Produce Flame
- Shillelagh
- Thorn Whip
$endgroup$
$begingroup$
@Miniman I could've sworn rangers were prepared casters too. I'll adjust
$endgroup$
– David Coffron
1 hour ago
$begingroup$
Nah, it's one more subtle way in which they made rangers suck. As another example, they are the only spellcaster in the game without access to Dispel Magic.
$endgroup$
– Miniman
1 hour ago
$begingroup$
@Miniman it actually required all of Sixka's Spells Known... (i wouldve had to train Onus or Twofa to level 2 ranger otherwise) but fixed
$endgroup$
– David Coffron
1 hour ago
add a comment |
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1 Answer
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1 Answer
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$begingroup$
The minimum number of character is six
The Party
Our party consists of:
- Onus the wizard 17
- Twofa the bard (College of Lore) 18
- Threen the cleric (Tempest Domain) 17
- Fourp the bard 18/warlock 2
- Fivet the bard 10/druid (Circle of the Land) 9
- Sixka the ranger 9/paladin 9
The Spells
To start off, the wizard feature Spellbook makes any wizard spells attainable during the wizard's preparation. We also have a level 17 cleric who can prepare any cleric spell. From here, we will work backwards through the levels to show that all spells are accounted for:
Level 9
There are two 9th level spells that clerics and wizards together don't get access to:
- Storm of Vengeance (covered by Twofa's first level 18 Magical Secrets)
- Power Word: Heal (covered by Twofa's bard Spells Known)
Level 8
There are three 8th level spells that clerics and wizards together don't get access to:
- Tsunami (covered by Twofa's second level 18 Magical Secrets)
- Glibness (covered by Twofa's bard Spells Known)
- Animal Shapes (covered by Fourp's first level 18 Magical Secrets)
There are zero 7th level spells that clerics and wizards don't get access to, so on to:
Level 6
There are four 6th level spells that clerics and wizards together don't get access to:
- Wind Walk (covered by Fourp's second level 18 Magical Secrets)
- Wall of Thorns (covered by Twofa's first level 14 Magical Secrets)
- Transport Via Plants (covered by Twofa's second level 14 Magical Secrets)
- Conjure Fey (covered by Fourp's first level 14 Magical Secrets)
For spells lower than level 6, Fivet can cover any druid spell through preparation, so:
Level 5
There are six 5th level spells that clerics, druids, and wizards together don't get access to:
- Swift Quiver (covered by Fourp's second level 14 Magical Secrets)
- Destructive Wave (covered as one of Threen's domain spells)
- Conjure Volley (covered by Twofa's first level 10 Magical Secrets)
- Circle of Power (covered by Twofa's second level 10 Magical Secrets)
- Banishing Smite (covered by Fourp's first level 10 Magical Secrets)
- Antilife Shell (covered by Twofa's bard Spells Known)
Level 4
There are four 4th level spells that clerics, druids, and wizards together don't get access to:
- Staggering Smite (covered by Fourp's second level 10 Magical Secrets)
- Aura of Purity (covered by Fivet's first level 10 Magical Secrets)
- Aura of Life (covered by Fivet's second level 10 Magical Secrets)
- Compulsion (covered by Twofa's bard Spells Known)
For spells lower than level 3, Sixka can cover any paladin spell through preparation, so:
Level 3
There are three 3rd level spells that only bards, rangers, sorcerers, and warlocks together get access to:
- Lightning Arrow (covered by Sixka's ranger Spells Known)
- Hunger of Hadar (covered by Twofa's Additional Magical Secrets)
- Conjure Barrage (covered by Sixka's ranger Spells Known)
Level 2
There are two 2nd level spells that only bards, rangers sorcerers, and warlocks together get access to:
- Enthrall (covered by Twofa's bard Spells Known)
- Cordon of Arrows (covered by Sixka's ranger Spells Known)
Level 1
There are eight 1st level spells that only bards, rangers, sorcerers, and warlocks together get access to:
- Hex (covered by Twofa's Additional Magical Secrets)
- Hellish Rebuke (covered by Fourp's warlock Spells Known)
- Hail of Thorns (covered by Sixka's ranger Spells Known)
- Hunter's Mark (covered by Sixka's ranger Spells Known)
- Ensnaring Strike (covered by Sixka's ranger Spells Known)
- Dissonant Whispers (covered by Twofa's Spells Known)
- Arms of Hadar (covered by Fourp's warlock Spells Known)
- Armor of Agathys (covered by Fourp's warlock Spells Known)
Cantrips
For cantrips, I will go through each character's cantrips to show they are all covered
- Onus (5 wizard cantrips)
- Acid Splash
- Chill Touch
- Fire Bolt
- Shocking Grasp
- Ray of Frost
- Twofa (4 bard cantrips)
- Blade Ward
- Dancing Lights
- Friends
- Vicious Mockery
- Threen (5 cleric cantrips)
- Guidance
- Resistance
- Sacred Flame
- Spare the Dying
- Thaumaturgy
- Fourp (4 bard cantrips, 2 warlock cantrips)
- Light
- Mage Hand
- Mending
- Message
- Eldritch Blast
- Poison Spray
- Fivet (4 bard cantrips, 4 druid cantrips)
- Minor Illusion
- Prestidigitation
- True Strike
- (any bard cantrip)
- Druidcraft
- Produce Flame
- Shillelagh
- Thorn Whip
$endgroup$
$begingroup$
@Miniman I could've sworn rangers were prepared casters too. I'll adjust
$endgroup$
– David Coffron
1 hour ago
$begingroup$
Nah, it's one more subtle way in which they made rangers suck. As another example, they are the only spellcaster in the game without access to Dispel Magic.
$endgroup$
– Miniman
1 hour ago
$begingroup$
@Miniman it actually required all of Sixka's Spells Known... (i wouldve had to train Onus or Twofa to level 2 ranger otherwise) but fixed
$endgroup$
– David Coffron
1 hour ago
add a comment |
$begingroup$
The minimum number of character is six
The Party
Our party consists of:
- Onus the wizard 17
- Twofa the bard (College of Lore) 18
- Threen the cleric (Tempest Domain) 17
- Fourp the bard 18/warlock 2
- Fivet the bard 10/druid (Circle of the Land) 9
- Sixka the ranger 9/paladin 9
The Spells
To start off, the wizard feature Spellbook makes any wizard spells attainable during the wizard's preparation. We also have a level 17 cleric who can prepare any cleric spell. From here, we will work backwards through the levels to show that all spells are accounted for:
Level 9
There are two 9th level spells that clerics and wizards together don't get access to:
- Storm of Vengeance (covered by Twofa's first level 18 Magical Secrets)
- Power Word: Heal (covered by Twofa's bard Spells Known)
Level 8
There are three 8th level spells that clerics and wizards together don't get access to:
- Tsunami (covered by Twofa's second level 18 Magical Secrets)
- Glibness (covered by Twofa's bard Spells Known)
- Animal Shapes (covered by Fourp's first level 18 Magical Secrets)
There are zero 7th level spells that clerics and wizards don't get access to, so on to:
Level 6
There are four 6th level spells that clerics and wizards together don't get access to:
- Wind Walk (covered by Fourp's second level 18 Magical Secrets)
- Wall of Thorns (covered by Twofa's first level 14 Magical Secrets)
- Transport Via Plants (covered by Twofa's second level 14 Magical Secrets)
- Conjure Fey (covered by Fourp's first level 14 Magical Secrets)
For spells lower than level 6, Fivet can cover any druid spell through preparation, so:
Level 5
There are six 5th level spells that clerics, druids, and wizards together don't get access to:
- Swift Quiver (covered by Fourp's second level 14 Magical Secrets)
- Destructive Wave (covered as one of Threen's domain spells)
- Conjure Volley (covered by Twofa's first level 10 Magical Secrets)
- Circle of Power (covered by Twofa's second level 10 Magical Secrets)
- Banishing Smite (covered by Fourp's first level 10 Magical Secrets)
- Antilife Shell (covered by Twofa's bard Spells Known)
Level 4
There are four 4th level spells that clerics, druids, and wizards together don't get access to:
- Staggering Smite (covered by Fourp's second level 10 Magical Secrets)
- Aura of Purity (covered by Fivet's first level 10 Magical Secrets)
- Aura of Life (covered by Fivet's second level 10 Magical Secrets)
- Compulsion (covered by Twofa's bard Spells Known)
For spells lower than level 3, Sixka can cover any paladin spell through preparation, so:
Level 3
There are three 3rd level spells that only bards, rangers, sorcerers, and warlocks together get access to:
- Lightning Arrow (covered by Sixka's ranger Spells Known)
- Hunger of Hadar (covered by Twofa's Additional Magical Secrets)
- Conjure Barrage (covered by Sixka's ranger Spells Known)
Level 2
There are two 2nd level spells that only bards, rangers sorcerers, and warlocks together get access to:
- Enthrall (covered by Twofa's bard Spells Known)
- Cordon of Arrows (covered by Sixka's ranger Spells Known)
Level 1
There are eight 1st level spells that only bards, rangers, sorcerers, and warlocks together get access to:
- Hex (covered by Twofa's Additional Magical Secrets)
- Hellish Rebuke (covered by Fourp's warlock Spells Known)
- Hail of Thorns (covered by Sixka's ranger Spells Known)
- Hunter's Mark (covered by Sixka's ranger Spells Known)
- Ensnaring Strike (covered by Sixka's ranger Spells Known)
- Dissonant Whispers (covered by Twofa's Spells Known)
- Arms of Hadar (covered by Fourp's warlock Spells Known)
- Armor of Agathys (covered by Fourp's warlock Spells Known)
Cantrips
For cantrips, I will go through each character's cantrips to show they are all covered
- Onus (5 wizard cantrips)
- Acid Splash
- Chill Touch
- Fire Bolt
- Shocking Grasp
- Ray of Frost
- Twofa (4 bard cantrips)
- Blade Ward
- Dancing Lights
- Friends
- Vicious Mockery
- Threen (5 cleric cantrips)
- Guidance
- Resistance
- Sacred Flame
- Spare the Dying
- Thaumaturgy
- Fourp (4 bard cantrips, 2 warlock cantrips)
- Light
- Mage Hand
- Mending
- Message
- Eldritch Blast
- Poison Spray
- Fivet (4 bard cantrips, 4 druid cantrips)
- Minor Illusion
- Prestidigitation
- True Strike
- (any bard cantrip)
- Druidcraft
- Produce Flame
- Shillelagh
- Thorn Whip
$endgroup$
$begingroup$
@Miniman I could've sworn rangers were prepared casters too. I'll adjust
$endgroup$
– David Coffron
1 hour ago
$begingroup$
Nah, it's one more subtle way in which they made rangers suck. As another example, they are the only spellcaster in the game without access to Dispel Magic.
$endgroup$
– Miniman
1 hour ago
$begingroup$
@Miniman it actually required all of Sixka's Spells Known... (i wouldve had to train Onus or Twofa to level 2 ranger otherwise) but fixed
$endgroup$
– David Coffron
1 hour ago
add a comment |
$begingroup$
The minimum number of character is six
The Party
Our party consists of:
- Onus the wizard 17
- Twofa the bard (College of Lore) 18
- Threen the cleric (Tempest Domain) 17
- Fourp the bard 18/warlock 2
- Fivet the bard 10/druid (Circle of the Land) 9
- Sixka the ranger 9/paladin 9
The Spells
To start off, the wizard feature Spellbook makes any wizard spells attainable during the wizard's preparation. We also have a level 17 cleric who can prepare any cleric spell. From here, we will work backwards through the levels to show that all spells are accounted for:
Level 9
There are two 9th level spells that clerics and wizards together don't get access to:
- Storm of Vengeance (covered by Twofa's first level 18 Magical Secrets)
- Power Word: Heal (covered by Twofa's bard Spells Known)
Level 8
There are three 8th level spells that clerics and wizards together don't get access to:
- Tsunami (covered by Twofa's second level 18 Magical Secrets)
- Glibness (covered by Twofa's bard Spells Known)
- Animal Shapes (covered by Fourp's first level 18 Magical Secrets)
There are zero 7th level spells that clerics and wizards don't get access to, so on to:
Level 6
There are four 6th level spells that clerics and wizards together don't get access to:
- Wind Walk (covered by Fourp's second level 18 Magical Secrets)
- Wall of Thorns (covered by Twofa's first level 14 Magical Secrets)
- Transport Via Plants (covered by Twofa's second level 14 Magical Secrets)
- Conjure Fey (covered by Fourp's first level 14 Magical Secrets)
For spells lower than level 6, Fivet can cover any druid spell through preparation, so:
Level 5
There are six 5th level spells that clerics, druids, and wizards together don't get access to:
- Swift Quiver (covered by Fourp's second level 14 Magical Secrets)
- Destructive Wave (covered as one of Threen's domain spells)
- Conjure Volley (covered by Twofa's first level 10 Magical Secrets)
- Circle of Power (covered by Twofa's second level 10 Magical Secrets)
- Banishing Smite (covered by Fourp's first level 10 Magical Secrets)
- Antilife Shell (covered by Twofa's bard Spells Known)
Level 4
There are four 4th level spells that clerics, druids, and wizards together don't get access to:
- Staggering Smite (covered by Fourp's second level 10 Magical Secrets)
- Aura of Purity (covered by Fivet's first level 10 Magical Secrets)
- Aura of Life (covered by Fivet's second level 10 Magical Secrets)
- Compulsion (covered by Twofa's bard Spells Known)
For spells lower than level 3, Sixka can cover any paladin spell through preparation, so:
Level 3
There are three 3rd level spells that only bards, rangers, sorcerers, and warlocks together get access to:
- Lightning Arrow (covered by Sixka's ranger Spells Known)
- Hunger of Hadar (covered by Twofa's Additional Magical Secrets)
- Conjure Barrage (covered by Sixka's ranger Spells Known)
Level 2
There are two 2nd level spells that only bards, rangers sorcerers, and warlocks together get access to:
- Enthrall (covered by Twofa's bard Spells Known)
- Cordon of Arrows (covered by Sixka's ranger Spells Known)
Level 1
There are eight 1st level spells that only bards, rangers, sorcerers, and warlocks together get access to:
- Hex (covered by Twofa's Additional Magical Secrets)
- Hellish Rebuke (covered by Fourp's warlock Spells Known)
- Hail of Thorns (covered by Sixka's ranger Spells Known)
- Hunter's Mark (covered by Sixka's ranger Spells Known)
- Ensnaring Strike (covered by Sixka's ranger Spells Known)
- Dissonant Whispers (covered by Twofa's Spells Known)
- Arms of Hadar (covered by Fourp's warlock Spells Known)
- Armor of Agathys (covered by Fourp's warlock Spells Known)
Cantrips
For cantrips, I will go through each character's cantrips to show they are all covered
- Onus (5 wizard cantrips)
- Acid Splash
- Chill Touch
- Fire Bolt
- Shocking Grasp
- Ray of Frost
- Twofa (4 bard cantrips)
- Blade Ward
- Dancing Lights
- Friends
- Vicious Mockery
- Threen (5 cleric cantrips)
- Guidance
- Resistance
- Sacred Flame
- Spare the Dying
- Thaumaturgy
- Fourp (4 bard cantrips, 2 warlock cantrips)
- Light
- Mage Hand
- Mending
- Message
- Eldritch Blast
- Poison Spray
- Fivet (4 bard cantrips, 4 druid cantrips)
- Minor Illusion
- Prestidigitation
- True Strike
- (any bard cantrip)
- Druidcraft
- Produce Flame
- Shillelagh
- Thorn Whip
$endgroup$
The minimum number of character is six
The Party
Our party consists of:
- Onus the wizard 17
- Twofa the bard (College of Lore) 18
- Threen the cleric (Tempest Domain) 17
- Fourp the bard 18/warlock 2
- Fivet the bard 10/druid (Circle of the Land) 9
- Sixka the ranger 9/paladin 9
The Spells
To start off, the wizard feature Spellbook makes any wizard spells attainable during the wizard's preparation. We also have a level 17 cleric who can prepare any cleric spell. From here, we will work backwards through the levels to show that all spells are accounted for:
Level 9
There are two 9th level spells that clerics and wizards together don't get access to:
- Storm of Vengeance (covered by Twofa's first level 18 Magical Secrets)
- Power Word: Heal (covered by Twofa's bard Spells Known)
Level 8
There are three 8th level spells that clerics and wizards together don't get access to:
- Tsunami (covered by Twofa's second level 18 Magical Secrets)
- Glibness (covered by Twofa's bard Spells Known)
- Animal Shapes (covered by Fourp's first level 18 Magical Secrets)
There are zero 7th level spells that clerics and wizards don't get access to, so on to:
Level 6
There are four 6th level spells that clerics and wizards together don't get access to:
- Wind Walk (covered by Fourp's second level 18 Magical Secrets)
- Wall of Thorns (covered by Twofa's first level 14 Magical Secrets)
- Transport Via Plants (covered by Twofa's second level 14 Magical Secrets)
- Conjure Fey (covered by Fourp's first level 14 Magical Secrets)
For spells lower than level 6, Fivet can cover any druid spell through preparation, so:
Level 5
There are six 5th level spells that clerics, druids, and wizards together don't get access to:
- Swift Quiver (covered by Fourp's second level 14 Magical Secrets)
- Destructive Wave (covered as one of Threen's domain spells)
- Conjure Volley (covered by Twofa's first level 10 Magical Secrets)
- Circle of Power (covered by Twofa's second level 10 Magical Secrets)
- Banishing Smite (covered by Fourp's first level 10 Magical Secrets)
- Antilife Shell (covered by Twofa's bard Spells Known)
Level 4
There are four 4th level spells that clerics, druids, and wizards together don't get access to:
- Staggering Smite (covered by Fourp's second level 10 Magical Secrets)
- Aura of Purity (covered by Fivet's first level 10 Magical Secrets)
- Aura of Life (covered by Fivet's second level 10 Magical Secrets)
- Compulsion (covered by Twofa's bard Spells Known)
For spells lower than level 3, Sixka can cover any paladin spell through preparation, so:
Level 3
There are three 3rd level spells that only bards, rangers, sorcerers, and warlocks together get access to:
- Lightning Arrow (covered by Sixka's ranger Spells Known)
- Hunger of Hadar (covered by Twofa's Additional Magical Secrets)
- Conjure Barrage (covered by Sixka's ranger Spells Known)
Level 2
There are two 2nd level spells that only bards, rangers sorcerers, and warlocks together get access to:
- Enthrall (covered by Twofa's bard Spells Known)
- Cordon of Arrows (covered by Sixka's ranger Spells Known)
Level 1
There are eight 1st level spells that only bards, rangers, sorcerers, and warlocks together get access to:
- Hex (covered by Twofa's Additional Magical Secrets)
- Hellish Rebuke (covered by Fourp's warlock Spells Known)
- Hail of Thorns (covered by Sixka's ranger Spells Known)
- Hunter's Mark (covered by Sixka's ranger Spells Known)
- Ensnaring Strike (covered by Sixka's ranger Spells Known)
- Dissonant Whispers (covered by Twofa's Spells Known)
- Arms of Hadar (covered by Fourp's warlock Spells Known)
- Armor of Agathys (covered by Fourp's warlock Spells Known)
Cantrips
For cantrips, I will go through each character's cantrips to show they are all covered
- Onus (5 wizard cantrips)
- Acid Splash
- Chill Touch
- Fire Bolt
- Shocking Grasp
- Ray of Frost
- Twofa (4 bard cantrips)
- Blade Ward
- Dancing Lights
- Friends
- Vicious Mockery
- Threen (5 cleric cantrips)
- Guidance
- Resistance
- Sacred Flame
- Spare the Dying
- Thaumaturgy
- Fourp (4 bard cantrips, 2 warlock cantrips)
- Light
- Mage Hand
- Mending
- Message
- Eldritch Blast
- Poison Spray
- Fivet (4 bard cantrips, 4 druid cantrips)
- Minor Illusion
- Prestidigitation
- True Strike
- (any bard cantrip)
- Druidcraft
- Produce Flame
- Shillelagh
- Thorn Whip
edited 1 hour ago
answered 2 hours ago
David CoffronDavid Coffron
36.8k3124255
36.8k3124255
$begingroup$
@Miniman I could've sworn rangers were prepared casters too. I'll adjust
$endgroup$
– David Coffron
1 hour ago
$begingroup$
Nah, it's one more subtle way in which they made rangers suck. As another example, they are the only spellcaster in the game without access to Dispel Magic.
$endgroup$
– Miniman
1 hour ago
$begingroup$
@Miniman it actually required all of Sixka's Spells Known... (i wouldve had to train Onus or Twofa to level 2 ranger otherwise) but fixed
$endgroup$
– David Coffron
1 hour ago
add a comment |
$begingroup$
@Miniman I could've sworn rangers were prepared casters too. I'll adjust
$endgroup$
– David Coffron
1 hour ago
$begingroup$
Nah, it's one more subtle way in which they made rangers suck. As another example, they are the only spellcaster in the game without access to Dispel Magic.
$endgroup$
– Miniman
1 hour ago
$begingroup$
@Miniman it actually required all of Sixka's Spells Known... (i wouldve had to train Onus or Twofa to level 2 ranger otherwise) but fixed
$endgroup$
– David Coffron
1 hour ago
$begingroup$
@Miniman I could've sworn rangers were prepared casters too. I'll adjust
$endgroup$
– David Coffron
1 hour ago
$begingroup$
@Miniman I could've sworn rangers were prepared casters too. I'll adjust
$endgroup$
– David Coffron
1 hour ago
$begingroup$
Nah, it's one more subtle way in which they made rangers suck. As another example, they are the only spellcaster in the game without access to Dispel Magic.
$endgroup$
– Miniman
1 hour ago
$begingroup$
Nah, it's one more subtle way in which they made rangers suck. As another example, they are the only spellcaster in the game without access to Dispel Magic.
$endgroup$
– Miniman
1 hour ago
$begingroup$
@Miniman it actually required all of Sixka's Spells Known... (i wouldve had to train Onus or Twofa to level 2 ranger otherwise) but fixed
$endgroup$
– David Coffron
1 hour ago
$begingroup$
@Miniman it actually required all of Sixka's Spells Known... (i wouldve had to train Onus or Twofa to level 2 ranger otherwise) but fixed
$endgroup$
– David Coffron
1 hour ago
add a comment |
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